12/16/2023 0 Comments Dark envoy sacrosanct(4) Added labels for map markers in large map view.(3) Added a setting for disabling mini-map rotation.(1) Dungeon mini-map is now updated properly when obstacles are removed.Fixed an issue where some skill icons were not loaded.Input had been blocked on loading screen.Fixed an issue with some enchantments that caused units wearing items with them to stop moving.Fixed marking area of effect skill effects that are triggered by projectiles on hit.Fixed the issues with missing item icons in inventory.Fixed an issue where Bandit Chief could have become invulnerable for an unlimited time.(3) First phase of combat had been altered to the correct version.(2) His charge skill had been fixed to have specific interactions with rats.(1) Increased range on some of his skills, as they were not feasible to use previously.Multiple balance changes throughout the game, including, but not limited to:.Healing fountain logic had been improved, as the previous one could have been abused by the player.Fixed starting camera position on World Map.Fixed an issue with Frozen status that caused damage mitigation not to work correctly.Added item comparison when buying from a Merchant.Fixed an issue that caused blurry screen upon entering World Map.Added Edge Panning and arrow keys movement to World Map.Added Edge Panning sensitivity settings.NPC units no longer ignore personal space of other characters.Removed TAA and Motion Blur display options as they tend to glitch too often.Hard statuses (Stun, Freeze, Knockdown etc.) now interrupt casting skills.Fixed an issue where audio positioning wasn’t always properly set.Removed excessive party join/leave messages.(3) Rats should now behave more like actual rats.(2) Skill casting should now be more reasonable. (1) Threat system had been improved – target switching should now be more obvious to the player.Fixed an issue with player being in combat, despite no enemy being in proximity.Improved line of sight calculations, for both better performance as well as more clarity for players.Improved interactions with objects or NPCs when multiple units are selected.Fixed an issue with enemies getting stuck on covers and other static units.Fixed face animation in first cutscene.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |