12/13/2023 0 Comments Nexus carrier command 2![]() It only hasĪ few of the ones near its homeworld. When they do get picked, the other team tries to destroy the carrierīy now, One of the teams has lost a bunch of planets. Sure they bomb the enemy's new armies before they get picked up. So they are waiting for more to grow on their own planets so Used up most of their armies trying to take planets, Often, there's a desperate wait for armies: The teams have Eventually, one side will be substantially pushed back. ![]() Games, the tide often turns based on good players joining or leaving Ground, for a long time, until something starts to give. Take, bomb, try to stop incoming carriers, etc.Įvenly matched teams can push back and forth gaining only a little Most of the armies are bombed away, so the players concentrate Until the armiesĪre gone, capturing planets usually is a waste of time,īecause the enemy will have plenty of armies to take So, the object in this stage is to bomb out as many of the enemy's armiesĪs possible, while preventing them from bombing out your own. The teams have all their planets and usually about 30 armies per planet. Standard Netrek games follow certain patterns. "Pizza Scum" leave their ships sitting while they go eat pizza. For example, "Kill Scum" kill crippled enemy ships in order to get the rating points even if it's bad for their team to kill that particular ship. Scum: To somehow take advantage of a situation, usually in an annoying way.This means that they can't carry armies and take planets until one of them gets a kill. Kill Flat, KF: A team is kill-flat when they have no ship with a kill, other than perhaps their starbase.Stats are only recorded during T-mode, so playing out of T doesn't affect your rank. Without T, you usually dogfight and wait for more players you can't bomb planets, and if you take any, robots start hunting you. Tournament Mode, T-Mode, or just T: When there are at least 4 players on each of two adjacent teams, the server goes into T Mode.When attacking a starbase, "sync on d" means to time your approach so that you reach the target at about the same time as your teammate in ship d. Pop: When a planet grows more armies, it has "popped".Most clients show them with the planet name all in capitals. These grow armies fast, and are very important. In the clueguides section, but here are just a few key terms newbies Netrek has evolved a large range of terms. Network Stuff: Lag, Loss, Ghostbusts, and Updates.Plasma Torpedos, Now That's A Spicy Meatball!.Some, and then read some or all of this if and when you want to. This set of appendices contains some of the material that wasĬut, the idea being that you can read the basic manual and play People have shorter attention spans, and for mostįolks, it's more fun to actually start playing than to read endless On top of that, get into each and every vehicle and take part in the action.Earlier versions of the Netrek Newbie Manual Teamwork: Make the most of different unit types synergies and create combined arms assaults to efficiently win battles. Ensuring these supply lines remain open will be key to your survival. Plan: Once you have taken an island you will need to exploit and defend the resources it provides. The approach you take to a situation will play a big part in the outcome. Strategize: Gather intel from your vehicles’ radars, pick your tools of the trade, and launch your attacks where the enemy presence is thinner. True to MicroProse's heritage, Carrier Command 2 is all about meaningful decisions. ![]() Compete against AI or human players and hop into every single vehicle to take matters into your own hands!Ĭarrier Command 2 is Strategy, Planning, and Teamwork on a scale that is both engaging and manageable. Carrier Command 2 is a real-time strategy game that puts you in command of a futuristic carrier able to launch a vast array of aircraft and amphibious units.
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